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g_local.h

Contains all of the definitions required for the server. The entitities used by the game, the clients of each entity, the states etc can all be found here. This is a huge file, also contains all globally available function definitions. If you plan to add a file to the Q3A source, then you must include this file and also add any functions you write to this file.

We added our pseudocam_t struct and camera_t struct here. All of our function definitions can also be found here.