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Computer Game AI

I'm implementing a FSM based AI for this 3d platformer game project I am working on. The path planning was already provided in the engine that I am licensing and it seems to work well enough. I'm also thinking about some kind of flock or formation for the pack of enemy penguins that will be attacking the player. I saw some articles in AI Game Programming Wisdom that I will read to get some ideas on that.

1 posts.
Monday 09 September, 19:48
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