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The Elements of Statistical Learning
Describes important statistical ideas in machine learning, data mining, and bioinformatics. Covers a broad range, from prediction to unsupervised learning, including classification trees and neural networks.
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ok

Ok so if i use Torque/Tribes 2 i would want to do more than just have unlimited jump jet fuel, do you think i could modify the physics to make the flying feel more like, say, a helicopter or superman or whatever?

I.e. the player hovers (keeps level without falling) by default rather than having to flick jump jets on/off to keep level because i imagine that would become very difficult and distracting for a level where you're permanently in the air.

I was also thinking, PF/combatAI in the air would not be much different from PF/combatAI in water right. So do common engines have complex PF/combatAI implemented for when bots are in the water? I think UT had some underwater levels but i can't remember how smart bots were in them, or whether they went into the water at all.

7 posts.
Tuesday 19 November, 13:44
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