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I went server side because I needed the ability to speed up the game for fast learning, for the ability to get a bot playing in single player, for random things I wanted to reimplement (like a good camera) and I wanted to modify other little settings parameters.

A client side bot is a good option, but doing the distance sensors in the same way I did can be a problem; you don't have access to the physics of the engine.

As for the code, people are generally quite open. Eraser bot, Gladiator bot are mostly fully public (only the navigation bit is a library -- for commercial reasons). You should have no trouble finding code from Bot Epidemic.

935 posts.
Friday 22 February, 04:21
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