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Artificial Intelligence in Game Design

Tim Schreiner's essay, second place in the AI Article Writing Contest, has just been posted.

With important upcoming video games focusing on single player only, it can be surmised that game designers know the importance of AI. It's important roles in design are narrowed down to three, and analysed further.

http://ai-depot.com/GameAI/Design.html

The july iteration of the contest is also now underway! Make sure to join the fun...

935 posts.
Monday 15 July, 15:51
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games & docs sampled for article?

Tim, that's an interesting analysis, although I feel that games already are closer to your objectives than you state it.

Which games & bots did you play / study / read about for writing this essay?

William

19 posts.
Thursday 18 July, 07:11
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Analytical AI

Quote: The third possibility for game AI is, as far as I know, as yet unimplemented in any current games.

Isn't it already implemented in one of the cs bot, called RealBot. It might not as advance as you mentioned but if Im not mistaken the bots can adjust their skill based on win/lose statistic.

What a fascinating evaluation…

1 posts.
Friday 19 July, 06:12
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The four areas of combat AI

Thanks for the article.

I think its important to point out that Intelligence in bots that utilises "cheats" (like the bot being able to see around corners) is definitely NOT FUN and its definitely not simulating humans (except those running wall hacks of course).

1 posts.
Wednesday 25 September, 19:09
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