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Genetic Programming : An Introduction
Imagine a world in which computers program other computers based on strategies borrowed from biology and natural selection. The book explores such fascinating possibilities thanks to AI!
More information at Amazon US UK
Cool site
Looks like I'll be spending some time here!
 
Cool site

Hey Alex.

Have to admit that I'm impressed with the layout :) Great work. I'm just starting to focus on AI after a long period of random wandering throughout the game programming landscape. I tried graphics at first, but I've finally accepted the fact that I just plain suck at math and would be better off someplace involving logic and reasoning. Didn't take me long to think of Artificial Intelligence :P These boards look like they could use a little more life tho, hee hee. That's not a bash, just coming from GDNet to ANY website makes the boards look crummy ya know? :P I'm sure I'll find what I need. Oh yeah, forgot to mention one leetle thing - I had to bring along my whopping monster of a sig with me, whahahaaa. Hmmm... it would look a lot better if you supported Font tags as well, so i could shrink the size of some of the text. Something to consider?

** 10/08/02 - Footer removed. **

8 posts.
Saturday 08 December, 16:59
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Now that I think about it....

Actually, since you don't give us a choice on whether or not to include footers, I'll shorten up the sig.

8 posts.
Saturday 08 December, 17:03
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umm.......

Sorry to be a pest but... where's the Footer come into play from our profile? I thought that was the signature :P

8 posts.
Saturday 08 December, 17:06
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Pollution!

I initially thought I might allow footers in messages, but then realised they just clutter the issue, and distract from the readability of the thread. You've just proven this to me ;)

I'm going to turn the footer field into personal information, which will be accessible by clicking on the person's name. That will allow other people who want to find out more to do so, without polluting the board.

I'll try and do that today!

934 posts.
Monday 10 December, 05:55
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Math in AI

If you think AI is light on math, you're in for a surprise. I guess it is a different kind of math: Not as much geometry, but more algebra.

Still, things like learning algorithms and Artificial Neural Networks can involve fairly heavy math. Especially if you really dive into the subject and don't want to rely on ready-made code that's available everywhere. But then again, the same is true for graphics: Most, if not all, CG algorithms are available somewhere in code-form.

Jeroen

28 posts.
Sunday 09 December, 12:40
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Exactly!

My thoughts exactly.

But then again, you can get away with little or no maths in scripts - if you can call that intelligence at all! It's also good to keep in mind that simple is beautiful, and heavy algorithms can often be outperformed by simple alternatives.

But if you really want to get into AI, don't do it for the lack of maths!

934 posts.
Monday 10 December, 06:12
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D'oh

Oh well, I didn't think I could get away with it :P AI looks cooler anyways. I'm gonna start work on my first FSM program soon.

8 posts.
Monday 10 December, 12:11
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Nice Place to Start

FSM's make sense as the math is not scarry at all :)

You can also get some quite amazing behaviour even with fairly simple machines...

934 posts.
Tuesday 11 December, 10:16
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