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Introduction to AI Robotics
Covers all the material needed to understand the principles behind the AI approach to robotics and to program an artificially intelligent robot for applications involving sensing, navigation, planning, and uncertainty.
More information at Amazon US UK

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How to approach the design

I have a slightly buggy 2d game with triangles to represent the avatar and the bots, I'm playing around with the idea of a chess approach to the levels by mapping out the entire map in player-sized positions. I'm going to refer back to your essay as I run into issues.

1 posts.
Saturday 22 September, 22:27
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Interesting idea with potential

The idea of a grid has a lot of potential. There are quite a few obstacle avoidance algorithms that are based on grids, so it should be possible.

It's good to see that someone is taking the essay as an extra source of information (as intended), and not as a complete reference. It is supposed to provide you with interesting options, stimulating thougths, and also reveal the common problems.

Anyway, good luck with your project, and the feedback from your experiments is always welcome here!

935 posts.
Sunday 23 September, 10:56
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Fine, but not deeper...

interesting but lack of proposal at the end as the conclusion talk about neural nets to find way-points.

What clearly that implies ? how NN can be fixed to do that?

2 posts.
Wednesday 08 January, 09:08
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