top 3 "AI related" problems
Hey William, thank you for your reply, it's very much appreciated! I've
been looking into that Academic Summit Website you mentioned, very
interesting. Unfortunately though, it's very soon so our institute won't be able to make it.
Now concerning your message, I'm not quite sure I understand what you
mean by: "identify the top 3 'ai related' problems a game developer
today has". Could you be more a little more specific? We are aware that
implementing A.I. into a game is not a trivial thing, but there are
different categories like for example the structure of a crowd (i.e. at
a soccer stadium), flocking behaviour on creatures, intelligent
behaviour of bots, evolving creatures or even the fluent design of
environment/background.
We are interested in creating holistic creatures mainly. Agents that
move in a very realistic way, depending on the physical laws of the
environment of interest. One example of approach: We achieve this by
giving it a task (swim, fly, push, run,...) and physical laws and
evolving them for many generations. In addition, we take the evolved
"exoskeleton", then use a special program to make them move smoothly and realistic (the texture will also be evolved generatevely). A creature foundry, if you will. We soon will have our website up and I'd be very happy to update you on our project.
Best,
Rafael
|