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Different Approaches

On landscapes, it is true that very little terrain representation is required, as very simple reactive rules can get you around obstacles. This applies to towns aswell, but the more complex they get, the more a higher level of intelligence is required.

I'm sure the streaming approach would work, and having spent a bit of time on landscapes with static pre-computed LOD levels, I can foresee how that would be done. Consoles are well suited to background loading in such a way.

I guess I just like the idea of honesty ;) Until it comes crashing down on me that is!

The paper will be on the path planning only, as that is a topic big enough for a paper. I thinking of ask you to read it anyway, but a review would be even better ;) The execution of the motion, and the learning of the terrain will be inside my dissertation.

Cheers!

935 posts.
Tuesday 12 March, 08:23
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