Artificial Intelligence Depot
Visiting guest. Why not sign in?
News, knowledge and discussion for the AI enthusiast.
FEATURES COMMUNITY KNOWLEDGE SEARCH  
Robot Building for Beginners
Not only does this book assist you in understanding component parts of robot development, but also it prepares you with techniques to learn new discoveries on your own.
More information at Amazon US UK

Reply to Message

Not registered yet?

The AI Depot has a focused community of friendly users. Rather than let anyone abuse the site at the brink of promiscuity, we prefer to let only those with an active interest participate... this simply requires registering.

Why not sign up!

Joining the site's community is completely free. You can then post messages freely, and customise your personal profile at will. Specific privileges will also be granted to you, like being able to access printer-friendly articles without restrictions. So, why not register?

Username:
Password:
Subject:
Email me when someone replies.
Body:

Parent Message

Current Trends of Path-Planning being used in GAME DESIGNING

HELLO,
Let me first introdue myself , i am a grad student doing some reasearch on the current trends in the "spatial reasoning in intelligent agents" . for this topic i have to do a preliminary reasearch on the path planning trends being used. My search resulted in the following observations in relations to the Games that are being implemented.
1) By path planning -- we mean only the search involved in the given graph or node like notaion as used in the GAME.

2) Nothing much complex is being done in the path planning, like some reasoning or inference on facing a particular obstaccle.

My question is, the intention of path-planning , as said by me in the above sentences , is it restricted to only these aspects, or is it much more.

I shall be glad if any of u could help me out.

thank you all/.

1 posts.
Wednesday 16 October, 21:23
Reply

Back to the Artificial Intelligence Depot.