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Parallel Park

Well I was assuming they where doing something more complex than just automatically backing the a car into a space - that's just a question of not hitting things.

Think of the component movements involved in getting into or out of a parallel park position, or performing a three point turn.

It can be useful to think of this as a route finding problem, in the same way as solving a rubix cube, or docking a spaceship can be thought of as "route finding" problems.

I wasn't talking about "finding a space to park", rather how to park in a tight space using several small movements.

8 posts.
Monday 03 December, 07:19
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Indeed

Yeah, I was disapointed too... but hey, one step at a time!

Indeed, route finding problem would be much harder. To some extent, it's already been done at a high-level, with GPS-based guiding systems. But this does not apply to lower-level details.

I guess a blend of the two approaches sounds like the way forward. Hmmm, sounds a lot like the research I'm doing ;)

935 posts.
Tuesday 04 December, 07:07
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