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Introduction to AI Robotics
Covers all the material needed to understand the principles behind the AI approach to robotics and to program an artificially intelligent robot for applications involving sensing, navigation, planning, and uncertainty.
More information at Amazon US UK

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AI in Modern Games

There have been a couple recent interviews with prominent figures in game AI development. The first is over on PC Gamer, talking to:

  • Jay Stelly, Valve developer for Half-life.
  • Steve Polge, programmer at Epic on Unreal Tournament.
  • Paul Tozour, AI designer on Thief and Deus Ex.
  • Jon Owen and Greg Stelmack who worked on the AI & programming for Ghost Recon

Quite an amazing cast if you ask me, the interviews are right here: Our Kingdom for Kick-Ass AI: The Interviews.

There's also another good interview with Craig Hubbard and Jeff Orkin about their latest production. No One Lives Forever 2 AI Q&A. There are some quite interesting insights in the development process, and how the feedback of the players contributed to the development. A good read too!

79 posts.
Saturday 28 September, 16:10
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