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Parent Message
Unreal?
QAIII isn't that great to develop AI for since it does not expose all of its AI in the SDK. Note that engines prior to QuakeIII are incapable of handling terrain such as the 'small' McKenna MOUT facilities. Since you aim at military simulation, you may want to look into engines that are being used for military simulations. These include: Other games used for defense simulations include the Delta Force and Rainbow Six series. However, both games features 'closed AI'. Especially Unreal is really open, and exposes almost all its AI. Besides, more and more tooling for Unreal is becoming available since a number of Universities (including CMU) have adopted it as a testbed for their AI development: http://www-2.cs.cmu.edu/~galk/gamebots/ Note that the Moves institute (http://www.movesinstitute.org/, and related to the army game project) lists a number of theses on their site that are relevant for your work. William |
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Ideas on what to implement
Alright, thanks a lot! Maybe we stick to UT instead. What would be interesting to look further into? Does anybody have some ideas? |
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