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Godel, Escher, Bach: An Eternal Golden Braid
Besides being a profound and entertaining meditation on thought and creativity, prospects for computers and artificial intelligence for mimicking human thought are also discussed.
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Seeking AI programmer for the upcoming game Savage

We've posted this listing on Gamasutra, but if you think you fill these requirements, you may email me directly (sammy@s2games.com).

Contract AI Programmer

S2 Games is seeking a programmer who has experience with path finding algorithms, to implement a path finding / waypoint system for Savage. This system will be used for navigation of the game's AI units. Requirements for the system are that it must work in a 3d outdoor environment, and be able to account for bridges, cliffs, and dynamically placed objects (structures) when determining a path from point A to point B. Other tasks may include improving the existing decision making AI for in game characters and combat AI. Prior experience with game engines and navigation algorithms required. Experience programming bot AI for FPS games and/or path finding for RTS games is a big plus. We may allow the applicant to work remotely, depending on circumstances. We are located in Rohnert Park, California.

Sam McGrath

1 posts.
Thursday 30 January, 06:29
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