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Game AI for me

I'm the AI programmer for an Unreal Tournament mod, ThieveryUT. It's been a good intro project to AI, as I was basically told to mimic the AI of another game, Thief, which our mod is a... tribute... to. This meant I could focus in coding, as I already had a well-defined style of behaviour I wanted the bots to have.

The bots are finite state machines, which works extremely well with UnrealScript's (UT's own language) built-in States feature. This makes separating the bots' different states of behaviour very easy, as they can be handled using this feature of the language.

The hardest aspect of the project has easily been navigation, so I've been keeping a watchful eye on Alex's project :)

1 posts.
Friday 25 October, 12:10
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