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Distributed game and its use of AI.
 
Distributed game and its use of AI.

Please take a look in the GA threads about my plan.

To cut a long story short, I am designing a scalable distributed "game" which enables millions of players at once, the basic premise of which is the the player must meet and breed (swap genetic code) with other players in order to change thier character traits (which are used in different ways in the game).

I am looking into every aspect of AI, mainly to do with the use of AI to control economy (or genetics) etc.

Effectively, this is blue sky game research and as such needs some blue sky AI idea's that are implementable in real-time to enable it to work.

Any new idea's would be well recieved.

Phil.

6 posts.
Friday 26 October, 15:20
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Potential Problems

Though the game idea sounds very good, it'll take a while to tackle such a project! Not many people have done such ambitious work in AI before (except maybe in Black & White, but Lionhead struggled to make a game out of it).

I wouldn't worry about getting it working in real-time, once it's working, making it efficient is the easy part! The problem with AI is getting it to work at all ;)

As for the concept of the game, I'd start with something simpler than genetic code for people! Try swapping small parts of simple genetic code (for example a creature that can do few very basic tasks). Then see if you can get the performance to improve by such trading, and if you can do it without knowing what each gene does. Therein lies you major challenge.

Anyway, good luck, and let us know of your progress!

935 posts.
Saturday 27 October, 08:32
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