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AI at the GD Conference Four Interesting Features | |
AI at the GD Conference
Since GDC fever upon us already, I decided to perouse around their site seeking what Artificial Intelligence features were presented this year. I was surprised in a good way; there are a grand total of four! Behavior Representation Techniques for Computer Games AI in Computer Games Roundtables and Interactive Discussion AI in Strategy Games Creating the Illusion of Intelligence: Where AI and Level Design Overlap in Halo’s AI Those features only seem worth attending, let alone the others ;) |
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AI Roundtables at GDC 2002
IMO, a correction is needed relative to your reporting of our AI roundtables at GDC 2002. On the first day, Steve, Neil and myself will each host a general AI discussion session. These sessions offer the opportunity for those intermediate and expert game developers with an interest in AI in computer games to gather for an exchange of ideas and discussion of AI relevant issues. The discussion level typically is technical and a sound knowledge of computer game AI issues is handy for all attendees. On the second day, we host genre specific computer game AI roundtables. Steve hosts "AI in RTS/Wargames", while Neil moderates "AI in First Person Games", and I host "AI in RPG and On the last day of the conference, the three of us will merge our sessions into an "AI for Beginners Discussion Panel" which offers the conference attendee new to AI in computer games, the opportunity to pose questions and listen/participate in discussion on AI topics that are introductory in nature to AI in computer games. So, you see, characterizing all of our roundtables as just for beginners is a bit misleading. I hope this helps to clarify. Thanks, Eric Dybsand |
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Misunderstanding
Oh well, I guess I have to make a distinction between accessible and 'beginner' ;) Sorry for the trouble! |
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