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AI Game Programming Wisdom
Approximately 70 articles by Artificial Intelligence programmers discuss the skills and concepts needed to apply AI to game development.
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Embodied Agents

The essay describes a common technique used for creating realistic animats: embodiment. The techniques advantages of modeling a synthetic creature's body are discussed, along with specific issues that this paradigm entails.

935 posts.
Thursday 23 May, 06:00
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Lord Of The Rings

An embodied agents approach was used for the digital extras in The Lord Of The Rings in a program called Massive. Maybe it would be useful to people wanting to experiment with embodied agents. In Massive it's possible to drive fully rigid body dynamic agents with forces determined by the a.i. and the agents can see and hear. It might even be possible for FEAR and Massive to share agents to some degree.

1 posts.
Tuesday 28 May, 07:22
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inteligent box

what about shell programing ? an AI module that "sees" all user`s interaction with the sistem and "hears" all the wheels that spin inside the box ??

1 posts.
Saturday 01 June, 08:03
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