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The Elements of Statistical Learning
Describes important statistical ideas in machine learning, data mining, and bioinformatics. Covers a broad range, from prediction to unsupervised learning, including classification trees and neural networks.
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Unreal?

QAIII isn't that great to develop AI for since it does not expose all of its AI in the SDK.
Some QAIII engine based games, such as Return to Castle Wolfenstein and Soldier of Fortune II might be more suitable (since they are single player, have richer AI and have a military theme), but that depends on the availability and contents of the SDK (development kit). Medal of Honor is another QIIIA engine game, but the AI is heavily scripted in a scripting language that doesn't scale up to heavier AI, in my opinion.
Half-Life/Counter-Strike also provides a military setting, and is supported by a number of good AI SDKs (although developed by amateur developers - http://www.planethalflife.com/botman ).

Note that engines prior to QuakeIII are incapable of handling terrain such as the 'small' McKenna MOUT facilities.

Since you aim at military simulation, you may want to look into engines that are being used for military simulations. These include:
- Operation Flashpoint (by Czech developer Bohemia Interactive, now licensed by a supplier to the USMC - see http://www.virtualbattlefieldsystem.com/)
- Unreal (latest engine version), used by the NPS to develop the 'America's Army' game (www.armygame.com). Christian Buhl (mailto:cmbuhl@armygame.com) is one of the AI developers there.

Other games used for defense simulations include the Delta Force and Rainbow Six series. However, both games features 'closed AI'.

Especially Unreal is really open, and exposes almost all its AI. Besides, more and more tooling for Unreal is becoming available since a number of Universities (including CMU) have adopted it as a testbed for their AI development: http://www-2.cs.cmu.edu/~galk/gamebots/

Note that the Moves institute (http://www.movesinstitute.org/, and related to the army game project) lists a number of theses on their site that are relevant for your work.

William

19 posts.
Tuesday 11 June, 05:19
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Ideas on what to implement

Alright, thanks a lot! Maybe we stick to UT instead.

What would be interesting to look further into? Does anybody have some ideas?

6 posts.
Tuesday 18 June, 10:44
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