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What's Your Current AI Project?

Internet Technology (46)
3%
Computer Games! (574)
39%
Robotics... (171)
11%
Virtual Assistants (39)
2%
Chat Bots (55)
3%
Pure Research! (212)
14%
Other... (82)
5%
None, Should I Have One? (272)
18%
What's Your Current AI Project?
 
What's Your Current AI Project?

So come on... cough up. What are you spending your time on at the moment? Anything AI related? If you have more than one, tell us the about the most important one!

I'm currently working on an autonomous navigation system for virtual agents (using a computer game engine). I have my deadline in about a month, so forgive any potential slump in activity!

What about you?

934 posts.
Sunday 01 September, 07:46
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The recent poll

Is it just me the noob, or does the poll not accept votes?

-Sash

1 posts.
Sunday 01 September, 20:46
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My mistake

No it wasn't just you. It's fixed now... I should have learnt never to make modifications late at night ;)

Thanks!

934 posts.
Monday 02 September, 07:45
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my project!!

I am working on Parallel Genetic Algorithms, mostly developing code for PARAM 10000 - India's Supercomputer. Actually, we are trying to study some engineering process modelling problems where the search space is too big to be handled by serial computers. Hence, a parallel approach.

-Rinku

17 posts.
Sunday 01 September, 21:33
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as expected

Not really surprising but nevertheless interesting:

The Gaming Industry is the driving force behind AI development.

Now what am I supposed to think about it? While Ai could bring imeasurable benefits to allmost all fields of science and technology it is mainly used to make characters in computergames kill you faster.

6 posts.
Tuesday 03 September, 08:05
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Fear

From my experience it seems as if other branches of industry, as for example banking, insurance companies, software houses, are reluctant to use AI technology because they do not have the appropriate knowledge. People can often not evaluate the value of particular AI techniques correctly because they lack the knowledge.
Large companies who might benefit from an agent solution for their legacy systems just stick to the old (and increasingly often) wrong prejudice that AI is too inefficient and belongs in the Sci-Fi section. And even if they are using AI stuff, they are simply unaware of it: "Expert systems are AI, you kiddin'...".

I think that the business world needs to be educated about AI's possibilities and current limitations.

4 posts.
Thursday 10 October, 11:44
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Re: as expected

> While Ai could bring imeasurable benefits to allmost all
> fields of science and technology it is mainly used to
> make characters in computergames kill you faster.

Konrad, I'm sorry you have such a narrow perception of videogames. I don't suppose you've ever played The Sims, Black & White, or any sports, chess, or puzzle games?

1 posts.
Wednesday 16 October, 12:26
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My AI project

Hi

I am writing the strongest go playing program in the world. I have been working on it for quite a few years now. I aim to finish it in June 2004, but I'm not sure I'll make it.

I could do with a bit of help. Is any body interested.

Cheers

GL7

If you don't change direction you'll get where you're headed !!

3 posts.
Tuesday 03 September, 17:04
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Computer Game AI

I'm implementing a FSM based AI for this 3d platformer game project I am working on. The path planning was already provided in the engine that I am licensing and it seems to work well enough. I'm also thinking about some kind of flock or formation for the pack of enemy penguins that will be attacking the player. I saw some articles in AI Game Programming Wisdom that I will read to get some ideas on that.

1 posts.
Monday 09 September, 19:48
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Hello, how can read youy go program

I'm writing some go program, but no AI now.
see,
http://upload.smiling.com.cn/file/107843/Aben0413.zip

2 posts.
Saturday 21 September, 02:12
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Game AI for me

I'm the AI programmer for an Unreal Tournament mod, ThieveryUT. It's been a good intro project to AI, as I was basically told to mimic the AI of another game, Thief, which our mod is a... tribute... to. This meant I could focus in coding, as I already had a well-defined style of behaviour I wanted the bots to have.

The bots are finite state machines, which works extremely well with UnrealScript's (UT's own language) built-in States feature. This makes separating the bots' different states of behaviour very easy, as they can be handled using this feature of the language.

The hardest aspect of the project has easily been navigation, so I've been keeping a watchful eye on Alex's project :)

1 posts.
Friday 25 October, 12:10
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My project

I'm currently doing a slot car racing game (Groove Rider), and I am working on the AIISC Working Group on Steering.

Thad

8 posts.
Wednesday 13 November, 12:17
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Game AI in UT

Me and a friend of mine are developing some game AI in UT. It's part of our master thesis and the subject is to show the potential to use FPS as a platform for military simulation, in the long run.

We're at the very end of the project and almost all things we've done so far could be found on the projects homepage:
http://zap.to/TotalUnreal

A draft of our report for the work could also be found, but unfortunately it's in Swedish right now. We're working on getting it translated into English. If anybody know of a good translation program, please tell us.

6 posts.
Wednesday 20 November, 03:16
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eh... nothin big

I may be working on an AI project, but it's nothing that will shake the foundations of anything known about programming. It's just a simple C "creature" I'm making, that can learn, that interacts with an environment that I create for it. It's pathetic how inefficient it is right now, but that's okay. I'm a bit in the noob about the whole AI programming concept.

1 posts.
Wednesday 27 November, 16:03
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just another persons attempt at a Chat Bot

I haven't written any programs in a while so I decided to work on something that I find interesting. I don't want mine to work the way ALICE works because I feel like thats just too cheap. So far I've only been researching many different approaches to the problem, taking notes and (slowly) coming up with ideas for a design. My goal is to make something "intelligent", but I'm finding this approach very difficult.

6 posts.
Sunday 15 December, 13:03
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chatbots.

I'm new to the whole concept of AI and programming. I'm a 1st yr undergraduate studying Bsc AI and computer science. My current mini project for my AI programming module is creating a chatbot in pop 11. My chatbot is going to be an artifical Kurt Cobain.

Also for my AI techniques I'm writing an essay on Intelligent Agents in computer games. I'd be grateful if I could get some suggestions on how agents work in computer games please, as I'm new to all this.

My projects don't sound half as interesting as all of yours but hopefully I will become a comptent programmer and then hopefully become a games programmer :)

1 posts.
Sunday 29 December, 10:12
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Games

Looks like computer games are the most popular by far. This doesn't suprise me, since the computer regularly beats me at warcraft 3 and even the most rudimentary chess game on my electronic organiser beats me easily.

The trouble is that a lot of the AI used in games doesn't translate to the real world. You can't take the algorithm from a game and install it into a robot and have it do household chores like the Sims. Games programmers often use tricks and perceptual shortcuts which would be completely implausible in reality.

There are a few games where learning and adaptation is part of the design, but in the main the computer games of today operate in exactly the same way as some of the first games I ever played in the early 1980s. The computer typically uses a fixed strategy, and if you can find its weakness you can beat it every time. It doesn't adapt to your playing style, or learn from its mistakes.

- Bob

136 posts.
Sunday 19 January, 18:19
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