Current Trends of Path-Planning being used in GAME DESIGNING
HELLO,
Let me first introdue myself , i am a grad student doing some reasearch on the current trends in the "spatial reasoning in intelligent agents" . for this topic i have to do a preliminary reasearch on the path planning trends being used. My search resulted in the following observations in relations to the Games that are being implemented.
1) By path planning -- we mean only the search involved in the given graph or node like notaion as used in the GAME.
2) Nothing much complex is being done in the path planning, like some reasoning or inference on facing a particular obstaccle.
My question is, the intention of path-planning , as said by me in the above sentences , is it restricted to only these aspects, or is it much more.
I shall be glad if any of u could help me out.
thank you all/.
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