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Parent Message
Fear & Obstacles
Welcome to the message boards Frilla! Yes, I think such a project is something that is possible within such a context. It might take a bit of focused hard work, and rigorous development procedures, but you should be able to get something nice working within that time frame. Start by getting a working Neural Network C++ class fully tested, and working. You can use some existing code for this, or create your own -- depending how ambitious you're feeling. Compare the results of simulations to other people's results (there are websites with complete simulations of XOR networks). As for Quake 2, you're in luck. I'm working on an open-source project called Fear, which is a Flexible Embedded Agent aRchitecture. It's almost ready for a first release (i.e. almost good enough to write a full bot with), but it's definitely more than ok for doing obstacle avoidance; it's a base for my research work. You can find out more at our SF site: http://fear.sourceforge.net/ There will hopefully be a lot of noise about this next week, so consider this an advanced preview ;) We're working on the support for other engines (Q3/UT) so when you have your bot written, it'll eventually be portable. Anyway, that should answer your questions. Keep us up to date with everything! |
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post-poned
Thanks for the info Alex, For the project, i won't be able to take the course this summer after all, but this autaumn. I will probably check out some stuff about neural networks this summer though. I just recently checked your demo of it in quake 2, and the "50 generations" one is awesome! Haven't checked out too much your fear project, but it looks pretty cool. |
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Background & Theory
Delaying a bit will benefit you. You can read up on some theory, and get a good grip with Quake 2 before starting. When you are ready to start, the Fear team will be in a good place to help, so keep us in mind! |
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