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Games and Concepts

When you play against other human players, they do things that you may not like, things that the designer didn't plan, things that look stupid, things that can break the engine code. But people put up with it, since as a whole, they can maximise their experience by avoiding the dodgy characters, and playing with their friends.

Integrating proper AI into a game should take that policy, a more relaxed attitude. Not all AI characters will suit the designer, though many things can be done to maximise the feel he's trying to create. Gaming experience will emerge if appropriate learning criteria is given to unique embedded creatures.

Likewise, quality of AI is a consequence of having unique individuals in the world. Some may be as dumb as your dumbest player, but if you design it well, chances are some will learn to do really original, unanticipated things... this provides amazing depth to the game, and as your environment becomes more interesting, so will the AI. Black & White is a simple environment, yet it has a few hours of gaming in it (and a few interesting moments). Picture that, but hundred fold.

I just think the entire attitude is wrong. Debug and test the engine, not the game. The experience is a consequence of putting everything together.

935 posts.
Wednesday 17 April, 09:07
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re

I couldn't agree more.

51 posts.
Wednesday 17 April, 09:57
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