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tps ai

I am trying to get a peek at some ai code for things like sound awareness, as in mgs, the enemy can hear your gun fire and noises you make, also the visual awareness, they can see you when you're in reasonable distance. I down loaded the zip file for the quake 2 bot, that is posted as a new feature on the page. I kinda know what dll's are, but i have no idea what .nn files, .cfg and .py files are for or how they are used. I was trying to view them, I thought they were code files, but I couldn't. Can these file types be viewed or what, how are they used? I saw the .cfg file, it didn't make much sense to me. p.s. can you recommend a good ai beginner book for game design, and graphics engines, how do the two work together. Thanks. I read the wolfstein review, it was great, when I put my games out, I am aiming for an allstar review from a.j.c.

2 posts.
Sunday 19 May, 21:00
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Bots and Support Architectures

As a matter of fact, I've just finished the implementation of the visual perception in my current project (third cheeky plug before the official launch). The sounds are still in planning stage, but the whole concept shouldn't be too different -- it's all about sending events to the bot like chat messages.

The bot you downloaded uses the files:

.PY - Python scripts to allow customisation without recompilation
.NN - Custom file format containing my neural network data
.CFG - Simple Quake 2 configuration file

As for beginners books for generic game AI, I honestly don't know. Most are way beyond beginners. It's my plan to fill that gap at some stage, but it's a long term thing ;)

935 posts.
Monday 20 May, 15:23
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