Artificial Intelligence Depot
Visiting guest. Why not sign in?
News, knowledge and discussion for the AI enthusiast.
FEATURES COMMUNITY KNOWLEDGE SEARCH  
Flesh and Machines: How Robots Will Change Us
Antitechnologists may shudder at the story line, but readers interested in the astounding possibilities of the digital age will be fascinated by Brooks's vision of what is and what will be.
More information at Amazon US UK

Reply to Message

Not registered yet?

The AI Depot has a focused community of friendly users. Rather than let anyone abuse the site at the brink of promiscuity, we prefer to let only those with an active interest participate... this simply requires registering.

Why not sign up!

Joining the site's community is completely free. You can then post messages freely, and customise your personal profile at will. Specific privileges will also be granted to you, like being able to access printer-friendly articles without restrictions. So, why not register?

Username:
Password:
Subject:
Email me when someone replies.
Body:

Parent Message

tactical terrain handling

Have a look at my 2001 GDC talk on 'terrain reasoning for 3D action games' ( http://www.cgf-ai.com/docs/gdc2001_slides.pdf ).
Note that the waypoint-based prediction example (used as an appetizer in the talk) actually is close to the way the Q3A actually uses prediction.

The tactical terrain analysis with on-line reinforcement learning creates a tactical annotation of the terrain (sometimes dubbed 'smart terrain'). If you're able to use that info in your AI's reasoning and navigation, you've got most of your problem solved.
The implementation of this approach is very efficient in-game, assuming that you have an opportunity to first (and once) analyze the terrain in some 10 to 20 seconds.
For a Q3A DM implementation, you should incorporate high values for the presence of certain powerups (BFGs, red armor), being close to those powerups, or being able to control avenues to those power ups.

William

19 posts.
Thursday 28 March, 09:13
Reply

Back to the Artificial Intelligence Depot.