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The Elements of Statistical Learning
Describes important statistical ideas in machine learning, data mining, and bioinformatics. Covers a broad range, from prediction to unsupervised learning, including classification trees and neural networks.
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Bot AI and Games

Welcome to the AI Depot Davy and Roel.

Considering you two are sharing a keyboard, I have to say I'm impressed with your typing ;)

Short answer, Q3 bots are possible, yes.

Longer version.

It'll be a fair bit of work for you to get to terms with the code, and them to insert your own AI on top of that, but definitely possible. In fact, Q3 comes with default bots, so the framework is there to expand upon.

As your supervisor mentioned, it's crucial that you don't get tied down by the game development aspect, as a 3rd year project will go very quickly. Setting yourself strict guidelines will help, and making the AI modular is a must.

If your project starts next year, you may be in luck ;) I'm designing and co-developing an Embedded Agent Framework, which will allow AI code to be based on that only. That framework will provide input and output in a simple abstract fashion, so you don't even have to worry about the implementation. The initial framework will be in Q2, but Q3 and UT are planned.

That will save you a lot of time, and allow you to focus on whatever you want to put in the bot's brain. Though I'm not convinced about NN/GA more than any other approach to bot AI, to be perfectly honest!

Anyway, keep us upto date with your progress!

935 posts.
Saturday 09 March, 11:50
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