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AI Game Programming Wisdom
Approximately 70 articles by Artificial Intelligence programmers discuss the skills and concepts needed to apply AI to game development.
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Let computer controled pawns look like humans

Hi,

1/ I was wondering, has someone experimented with rendering a screen for a pawn, and then analyze it and extract information. I suspect this is robot vision, and this is way to difficult to do real time, but still maybe somebody did some neat stuff with it ...

7 posts.
Sunday 30 December, 18:41
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Vision, Robots and Games

As you said, that's a vision problem. This is used a lot in robotics, so there's plenty of stuff about the subject, including a nice thread by motters ;)

Speed issues aside, you could indeed get some very interesting behaviours, quite different from 'blind' agents. This is due to the huge amounts of information that need to be analysed, and potentially needing emotions to select part of it.

Game developers tend to stay away from this since its more difficult to engineer the agents' behaviours to do something specific based on visual information.

935 posts.
Wednesday 02 January, 09:18
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