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Real-time Computer Games Loft
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Subject | Posts | Author | Last Change | ||
Chess Draw: Human vs AI
Kasparov Takes on Another "Deep" Computer |
1 | NewsCaster | Friday 07 February, 15:50 | ||
quake2 bots
About bots |
2 | dimx | Sunday 02 February, 04:39 | ||
Seeking AI programmer for the upcoming game Savage | 1 | sammy | Thursday 30 January, 06:29 | ||
AI Tetris System
A novel approach to developing a Tetris playing AI system |
2 | Rob Saunders | Wednesday 29 January, 20:09 | ||
Games of Infinite Possibilities
Dynamic Storylines and Chess Rematch |
1 | NewsCaster | Monday 27 January, 17:15 | ||
Academia AI in Game Developing
using A-Life knowledge to make better games |
3 | SwissAI | Monday 27 January, 06:52 | ||
Electronic Arts Hiring
Game AI Programmer Position |
1 | Alex J. Champandard | Thursday 23 January, 16:54 | ||
IBM's Robocode: A Platform for Learning AI
Contest Entry Published |
4 | Nick Loadholtes | Monday 13 January, 09:26 | ||
Bot Programmer
Help Wanted for Programming A.I. Bots |
1 | DirectorX | Friday 10 January, 15:31 | ||
Game Trees in Realtime Games
Marco van de Wijdeven's Contest Entry |
3 | Marco van de Wijdeven | Thursday 09 January, 06:34 | ||
Bot Navigation: Design Philosophy
Essay presenting a revolutionary spacial awareness system |
4 | Alex J. Champandard | Wednesday 08 January, 09:08 | ||
Games & Films
Bridging the Gap |
1 | NewsCaster | Monday 30 December, 18:39 | ||
AI SDK & Lua Scripting
For the Game Developer |
1 | NewsCaster | Wednesday 18 December, 18:22 | ||
Game AI Toolkits
More and More of Them! |
1 | NewsCaster | Wednesday 11 December, 08:35 | ||
AIISC Recruting
Interface Standards Committee Looking For Members |
1 | Alex J. Champandard | Wednesday 04 December, 16:24 | ||
RenderWare AI
Gearing up to launch new AI middleware |
1 | Rob Saunders | Monday 18 November, 18:23 | ||
Games They Play
Recent AI Reviews |
1 | NewsCaster | Monday 11 November, 18:09 | ||
Path-Planning from Start to Finish
All You Ever Wanted To Know |
7 | Alex J. Champandard | Wednesday 30 October, 12:53 | ||
Call for Proposals: AI Wisdom 2
Get To Work by November 1st! |
1 | Alex J. Champandard | Saturday 26 October, 06:43 | ||
AI Steering
How to steer AI controlled characters in a 3D envrionment |
7 | Jurgen Van Gael | Monday 21 October, 09:09 | ||
Games: Fast and Furious
Chess, UT2003 Development + Ants |
1 | NewsCaster | Wednesday 02 October, 21:29 | ||
AI in Modern Games
Developers Share Their Thoughts |
1 | NewsCaster | Saturday 28 September, 16:12 | ||
Machine Learning in Games Development
Insights into Creation of AI Agents |
1 | Nick Palmer | Thursday 26 September, 09:13 | ||
Artificial Intelligence in Game Design
Three Important Roles... |
4 | Tim Schreiner | Wednesday 25 September, 19:09 | ||
Obstacle avoidance -> Quake 2 bot school project
would this be a good school project ? |
6 | Frilla | Monday 16 September, 01:53 | ||
More Games
A Driving Motivation for AI Progress? |
1 | NewsCaster | Thursday 05 September, 14:58 | ||
Social Processes in Games
Richard Evan's AI Research |
2 | NewsCaster | Thursday 05 September, 14:15 | ||
Future Of Gaming
AI Plays a Crucial Role |
1 | NewsCaster | Thursday 29 August, 10:24 | ||
Further education
I want to learn more about artificial intelligence, but I'm not sure where to go |
1 | Paul Roth | Thursday 29 August, 00:10 | ||
Game Interface Standards
IGDA Brings Experts Together |
1 | Alex J. Champandard | Wednesday 14 August, 13:10 | ||
DirectIA Game SDK
Tools and Technology to Assist Development |
1 | Alex J. Champandard | Friday 02 August, 14:39 | ||
Genuine Movement
Evolution of Control in Synthetic Creatures |
2 | Alex J. Champandard | Monday 15 July, 15:25 | ||
Challenge for AI Gurus!
A Tron Approach |
2 | flix | Monday 15 July, 15:21 | ||
U.N. Bot - Navigation Experimentation Framework
Ambitious First Release |
26 | Alex J. Champandard | Thursday 27 June, 04:10 | ||
GameAI in FPS
Ideas and oppions for an upcoming project |
7 | Bjorn | Monday 24 June, 06:00 | ||
Life-Like Animation
From Movies to Games |
2 | Alex J. Champandard | Sunday 23 June, 14:14 | ||
Thesis - QuakeIII bot from scratch | 4 | SnooZe | Thursday 20 June, 07:01 | ||
Path-Planning Mania
Game Development Focus |
1 | Alex J. Champandard | Tuesday 18 June, 12:07 | ||
Q3 Bot
Realising togather a Q3 bot |
6 | staanferne | Tuesday 04 June, 04:30 | ||
Embodied Agents
Essay About Realistically Modelling Animals |
3 | Alex J. Champandard | Saturday 01 June, 08:03 | ||
AI Programmer Needed
Real-Time 3D action game with dynamic destruction |
1 | Coldsnap | Wednesday 29 May, 14:16 | ||
BOT research | 3 | dan delion | Monday 27 May, 02:59 | ||
PathEngine Evaluation Release
Tutorials and Testbed |
1 | Alex J. Champandard | Monday 20 May, 16:01 | ||
ai for 3d survivor horror...i.e. resident evil, silent hill
need as much ai info and advise as possible |
4 | sundrytimes | Monday 20 May, 15:23 | ||
Return to Castle Wolfenstein: AI Analysis
In Depth Review of the Game NPC Characters |
5 | Alex J. Champandard | Sunday 19 May, 13:21 | ||
UT 2003 Interview
Steve Polge, AI Coder, Talks |
1 | Alex J. Champandard | Monday 13 May, 11:53 | ||
Next-Generation Peacekeepers
Computer Generated Forces with Emotions |
1 | Alex J. Champandard | Saturday 04 May, 12:04 | ||
Quake 3 bot navigation | 5 | wargasm | Tuesday 30 April, 13:24 | ||
quake 3 bot - from scratch
i need help in bot programming |
6 | wargasm | Tuesday 30 April, 13:23 | ||
Game AI Character Programmer
Naughty Dog |
1 | Alex J. Champandard | Thursday 25 April, 18:06 | ||
GDC AI Roundtable
Summary of the Event |
8 | Alex J. Champandard | Wednesday 17 April, 09:57 | ||
Path Finding in Polygon Soups
Gamasutra Article |
1 | Alex J. Champandard | Saturday 13 April, 18:12 | ||
More AI Wisdom
Website and Sequel |
1 | Alex J. Champandard | Friday 05 April, 12:41 | ||
CG'02 Deadline Extension
Papers Due 7th April |
1 | Alex J. Champandard | Wednesday 27 March, 21:16 | ||
Breakfast with the Sims
Will Wright Interview |
1 | Alex J. Champandard | Saturday 23 March, 22:44 | ||
Robot Wars Game
BBC's Series Goes Virtual |
1 | Alex J. Champandard | Friday 22 March, 14:55 | ||
Wild Things
They fight. They flock. |
1 | Alex J. Champandard | Thursday 21 March, 06:50 | ||
Artificially Intelligent Animation
Lord Of The Rings Battle Scenes |
1 | Alex J. Champandard | Thursday 14 March, 09:39 | ||
Game Object Identification | 4 | Jurgen Van Gael | Thursday 14 March, 06:12 | ||
AI at the GD Conference
Four Interesting Features |
3 | Alex J. Champandard | Sunday 10 March, 13:04 | ||
Q&A with Thomas Young, PathEngine Creator
Discuss the Interview |
1 | Alex J. Champandard | Wednesday 06 March, 15:11 | ||
Elsewhere Seeks AI Coder
Lead Programmer Job |
1 | Alex J. Champandard | Sunday 03 March, 17:23 | ||
Will Wright and The Sims
Current Projects |
2 | Alex J. Champandard | Friday 01 March, 18:32 | ||
Research Project on Game AI | 6 | jules_ce | Monday 25 February, 20:35 | ||
Physics Based Animation and AI
The Holy Grail for Films and Games |
1 | Alex J. Champandard | Saturday 23 February, 11:45 | ||
First Steps in Game AI: Your Own Bot
Mixing Artificial Intelligence and First Person Shooters |
9 | Alex J. Champandard | Friday 22 February, 04:21 | ||
Racing Game AI Programmer
Game Development Opportunity |
1 | Alex J. Champandard | Saturday 16 February, 12:42 | ||
Games Come to Life
Human-level Intelligence in Near Future |
1 | Alex J. Champandard | Tuesday 12 February, 06:58 | ||
AI.implant Animation Software
The Next Big Thing? (TM) |
1 | Alex J. Champandard | Saturday 09 February, 08:34 | ||
Steve Grand and Creatures
The Next Step |
3 | Alex J. Champandard | Monday 04 February, 08:43 | ||
Quake 3 bot source | 2 | wargasm | Tuesday 29 January, 04:25 | ||
Hands On Virtual Reality
Commerically Available Sensitive Gloves |
1 | Alex J. Champandard | Wednesday 23 January, 14:16 | ||
Emotional Soldiers
Military Simulation for Performance Evaluation |
2 | Alex J. Champandard | Monday 21 January, 15:20 | ||
30% Off AI Game-Programming Wisdom Book
A Bargain Not to be Missed! |
2 | Alex J. Champandard | Monday 14 January, 02:42 | ||
Game AI Plays Along
Overview of the Industry |
2 | Alex J. Champandard | Saturday 05 January, 17:56 | ||
Computer Game AI Interviews
The Future of the Industry |
2 | Alex J. Champandard | Thursday 03 January, 11:50 | ||
Game AI Series
Food For Thought |
1 | Alex J. Champandard | Wednesday 02 January, 09:52 | ||
Let computer controled pawns look like humans | 2 | Jurgen Van Gael | Wednesday 02 January, 09:18 | ||
The Future of Game AI: Intelligent Agents
A Crucial Component of Intelligent Gaming |
1 | Alex J. Champandard | Thursday 27 December, 22:01 | ||
2d shooter AI
Help me with some AI for my 2d shooter game! |
6 | Udderdude | Thursday 27 December, 18:58 | ||
Simple Games Taking Over
Complex AI Over-rated? |
1 | Alex J. Champandard | Wednesday 26 December, 18:26 | ||
Human-level Game AI
Interview with John Laird |
1 | Alex J. Champandard | Thursday 13 December, 07:01 | ||
Soldiers Playing Games Again
Training in Virtual Reality |
2 | Alex J. Champandard | Wednesday 05 December, 05:17 | ||
Simulating Terrorism
The Sims Take on Al Qaeda |
1 | Alex J. Champandard | Sunday 04 November, 08:06 | ||
Virtual War Games Become Serious
Computers to Train Army Soldiers |
1 | Alex J. Champandard | Tuesday 30 October, 05:44 | ||
Distributed game and its use of AI. | 2 | zoombapup | Saturday 27 October, 08:32 | ||
Ask the A.I. Guy
Voodoo Extreme's new Monthy Developer Column |
1 | Alex J. Champandard | Wednesday 24 October, 08:35 | ||
Flipcode Bugs Contest
Artificial Life Entries |
1 | Alex J. Champandard | Tuesday 23 October, 05:11 | ||
Terrain Reasoning for 3D Action Games
Using waypoint data to determine ideal sniping spots |
1 | Alex J. Champandard | Tuesday 18 September, 17:10 | ||
Black & White: Creature Island
Lionhead's new expansion pack |
1 | Alex J. Champandard | Tuesday 04 September, 18:57 | ||