AI Roundtables at GDC 2002
IMO, a correction is needed relative to your reporting of our AI roundtables at GDC 2002.
On the first day, Steve, Neil and myself will each host a general AI discussion session. These sessions offer the opportunity for those intermediate and expert game developers with an interest in AI in computer games to gather for an exchange of ideas and discussion of AI relevant issues. The discussion level typically is technical and a sound knowledge of computer game AI issues is handy for all attendees.
On the second day, we host genre specific computer game AI roundtables. Steve hosts "AI in RTS/Wargames", while Neil moderates "AI in First Person Games", and I host "AI in RPG and
Adventure Games". These roundtables offer the opportunity for those intermediate to expert game developers within specific genres to gather for an exchange of topical AI related ideas and discussion.
On the last day of the conference, the three of us will merge our sessions into an "AI for Beginners Discussion Panel" which offers the conference attendee new to AI in computer games, the opportunity to pose questions and listen/participate in discussion on AI topics that are introductory in nature to AI in computer games.
So, you see, characterizing all of our roundtables as just for beginners is a bit misleading. I hope this helps to clarify.
Thanks,
Eric Dybsand
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