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... is the way to go in my humble opinion. I started work on a NN-GA othello player a while back, and that's the approach I took in the end. But it's good for you to come to your own conclusions. First read up about 'advanced' human tactics, as described in this page: The Strategy to Winning Othello. It puts things into perspective, and gets you thinking about what is needed to allow such complex behaviour. The representation you chose is fairly simplistic, and will not allow these complex othello behaviour - such as mobility for example. IF you need to improve the model, either you can move to an evaluation based player, using GA to evolve the estimation function... or you can use GA all the way to define the rules followed by the player. |
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