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Introduction to AI Robotics
Covers all the material needed to understand the principles behind the AI approach to robotics and to program an artificially intelligent robot for applications involving sensing, navigation, planning, and uncertainty.
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Game Interface Standards

You shouldn't be able to get far without noticing this press release; Artificial Intelligence Interface Standards Committee to Enable Major Advances in Video Games. Basically, the idea -- supported by the independent game developer association -- is to draft common specifications to allow independent developers to work indirectly together. Here's the juicy bit:

'Working groups are formed to work on interface standards for specific game AI areas. These include: "path-finding", "steering", "decision trees", "finite state machines", "rule-based systems", "goal-oriented action planning", and "world interfacing". Working groups discuss requirements and case examples, develop and discuss potential solutions.'

I was somewhat sceptical at first to be honest. Standards are not really the thing that's holding AI in games back, rather the attitude of developers toward it and their resilience to embrace academic approaches (with justifiable arguments). While I do believe the standards themselves will work in the long run, I think it may be a bit premature; still only few games heavily use AI, and picking out trends from them is not yet suitable. That said, this committee will encourage the discussion, and by the time a draft is ready, AI will have moved on a great deal!

935 posts.
Wednesday 14 August, 13:09
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